Date of Preparation: | April 2018 year |
Number of pages: | 6 |
Graphs and charts: | 4 |
Tables: | 4 |
Report language: | Russian |
Date of Preparation: | April 2018 year |
Number of pages: | 10 |
Graphs and charts: | 10 |
Tables: | 5 |
Report language: | Russian |
Date of Preparation: | April 2018 year |
Number of pages: | 8 |
Graphs and charts: | 6 |
Tables: | 1 |
Report language: | Russian |
Date of Preparation: | April 2018 year |
Number of pages: | 42 |
Graphs and charts: | 21 |
Tables: | 23 |
Report language: | Russian |
Date of Preparation: | April 2018 year |
Number of pages: | 2 (Excel) |
Tables: | 1 |
Report language: | English |
Date of Preparation: | April 2018 year |
Number of pages: | 22 |
Graphs and charts: | 20 |
Tables: | 5 |
Report language: | English |
Date of Preparation: | April 2018 year |
Number of pages: | 2 (Excel) |
Tables: | 1 |
Report language: | Russian |
Date of Preparation: | March 2018 year |
Number of pages: | 9 (Excel) |
Graphs and charts: | 2 |
Tables: | 8 |
Report language: | Ukrainian |
Date of Preparation: | March 2018 year |
Number of pages: | 25 |
Graphs and charts: | 7 |
Tables: | 14 |
Report language: | Russian |
Date of Preparation: | March 2018 year |
Number of pages: | 23 |
Tables: | 1 |
Report language: | Ukrainian |
Date of Preparation: | March 2018 year |
Number of pages: | 4 |
Graphs and charts: | 2 |
Report language: | Russian |
Date of Preparation: | March 2018 year |
Number of pages: | 6 |
Tables: | 5 |
Report language: | Ukrainian |
Date of Preparation: | March 2018 year |
Number of pages: | 3 (excel) |
Graphs and charts: | 2 |
Tables: | 14 |
Report language: | Russian |
Date of Preparation: | March 2018 year |
Number of pages: | 19 |
Graphs and charts: | 1 |
Tables: | 7 |
Report language: | Russian |
Date of Preparation: | March 2018 year |
Number of pages: | 8 |
Tables: | 3 |
Report language: | Russian |
Date of Preparation: | March 2018 year |
Number of pages: | 22 |
Graphs and charts: | 19 |
Tables: | 6 |
Report language: | English |
Gaming has become an inevitable part of the digital industry because of the several factors of influence including: Population growth – since gaming is a mass-market, the increase of the potential customers leads to the increase of the actual customers. Increase of the games and apps offered in the market. VentureBeat company provided the statistics that every day nearly 500 games are ...
Date of Preparation: | March 2018 year |
Number of pages: | 33 |
Graphs and charts: | 8 |
Tables: | 26 |
Report language: | Russian, Ukrainian |
Date of Preparation: | March 2018 year |
Number of pages: | 30 |
Graphs and charts: | 17 |
Tables: | 18 |
Report language: | Russian |
Date of Preparation: | March 2018 year |
Number of pages: | 6 |
Graphs and charts: | 14 |
Tables: | 23 |
Report language: | Russian |
Date of Preparation: | March 2018 year |
Number of pages: | 4 (excel), Arial, 1 spacing, size 10 |
Graphs and charts: | 3 |
Tables: | 2 |
Report language: | Ukrainian, Englis |